The FFB with these is not nearly as good as with the newer cars as well. HOWEVER many of these (RUF GT2, Audi V8 Quattro, R32 GTR especially) have a very floaty feel in the steering. Touring Classics, DTM 1992, DTM 2013/14 (could be wrong), WTCC 2013/14, GT1 and GT2 still are on the older physics. From what I can remember:ĭTM 2015, WTCC 2015, all GT3s, all P1 and P2 (not sure about second), Group 5, IMSA GTOs and all the open wheelers have them. Apart from messy first laps most people are fair racers.Īlso, not all content has had the physics updated, so test drive the cars in the store before you buy anything. In any other sim the FFB FX are much smoother. What surprises me is the situation that the wheel is heavily vibrating after clicking the 'drive' button in R3E, EVEN BEFORE I gonna start the engine. But I did not achieve satisfying results. The main playerbase is Europe (and Germany most) so take that into account as well.įortunately a good thing that comes out of the at times high prices is that online pickup racing can be pretty good. I did follow the actual recommendations of FFB settings for CSW 2.5 for Raceroom. The older touring cars/Group 5 don't see much play online, which is a damn shame. Otherwise, you'll be lucky to find more than 3-4 people. Servers are fairly populated.if you like racing GT3s, DTM or WTCC. You should still cross-check with the Steam and ingame prices of course. This'll give you a code that you can activate ingame and then use for content. IIRC (haven't bought in a while) the cheapest way to buy content is through buying VPR packages from here. The game is free so download it and do a few of the leadeboard challenges or just test drive any of the cars and see how you feel about the ffb. if you spent £60 in raceroom, with a couple of the packs, you have enough content to really enjoy the game - plus you can always jump into one of the leaderboard challenges which cost nothing to participate in.įfb and physics are pretty good now, Its very hard to compare the main sims these days the ffb feels a little different in each game, and they are all good - I really ike the way the cars feel in RaceRoom, but I also like the way the cars feel in AC and RFactor 2. Oh, and i tried it with a mates Oculus Rift dk2, and the support is still in "beta" as far as i could find, and it did crash/freeze regular, but the feeling of looking out the left side window after a slow exit seeing a merc 190 going past was pretty cool.Servers are fairly populated, you tend to find a group of guys that play regularly you can see a history of server populations on my site Ĭontent cost is higher than Most games, but not iRacing expensive - you can save a bunch of money by buying one of the dtm experiences to get you a bunch of tracks and cars and then buy a couple of your favourite cars to race with. The only thing it lacks is the nordschleife :/ The AI seems a bit prone to rubbing fenders, but i imagine that is realistic. Also, there seem to be some damage simulation, as you could end up with a gearbox full of neutral if you are not carefull when downshifting (using h-pattern and clutch on my g27, trying to do some heel'n'toe on the downshifts might be doing more damage then good ). 900 (TX) 1080 (T300) Overall Strength of all forces. It might not be the final word in physics, but i do like the feel it gives when you drive the cars (not sure how the modern DTM packs are though). RaceRoom Racing Experience automatically sets the proper steering angle for each car, so it is best to leave the rotation set to the maximum in the Thrustmaster Control Panel and calibrate the wheel in-game. The cars are a bit loose, but controllable if you do not get too enthusiastic with the inputs One thing i really like is that if you drive a track with crests and hills, you can really feel the car go light over the crests and top of hills (very easy to spin up the rear wheels). The important bit is the physics and handling characteristics of the cars, and i do like what i experience. The sound is pretty good, better than many other racing games/sims out there, although i have never heard the '92 DTM cars live, it does sound good when driving. It was pretty easy to set up and get going with my g27 wheel and it also supported my TrackIR so i could look around inside the car while driving. The gfx is ok (i prefer the simple style of gfx that Iracing has, but it works pretty good). I also got the european track pack they offered at a discount, to get some tracks to race the DTM cars around. Now, i did not have any previous experience with "Raceroom", but the allure of early 90s DTM made me take the jump. This christmas holiday i bought the RaceRoom Experience DTM 1992 pack (and the BMW M1 car).
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